Rijin | Team Fortress 2

$9.99$39.99

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Description

Ⓘ Aimbot settings are class-based.

● Aimbot general

→ Enable​
→ Auto shoot​
→ Aim mode [Automatic, On attack, On key]​
→ Maximum FOV​
→ Smoothing​
→ Silent aim [Disabled, Clientside, Serverside]​
→ Position adjustment [History, Accurate unlag]​

● Aimbot targeting

→ Aim at [Friendlies, Enemies, Cloaked spies, Friends, Sentry, Dispenser, Teleporter, Sticky, Boss]​
→ Algorithm [Closest to FOV, Distance]​
→ Ignore flags [Ignore healed robots, Ignore sentry busters]​
→ Priority hitbox [Head, Pelvis, Upper chest]​
→ Hitscan [Head, Pelvis, Upper chest]​
→ Body if [Lethal, Crit immune]​
→ Force body aim on key​

● Aimbot miscellaneous

→ Accuracy mitigations [No recoil, No spread]​
→ Projectile hit chance​
→ Projectile max travel time​
→ Draw projectile path​
→ Double donk above time​
→ Spread manipulation with hit chance option.​
→ Sniper: Scoped only​
→ Sniper: Ignore vaccinator​
→ Sniper: Wait for [Kill, Headshot]​
→ Spy: Wait for spread​
→ Heavy: Spin up minigun when active​

● Medigun aimbot

→ Enable with key bind support​
→ Maximum FOV​
→ Healing selection [All, Prefer friends, Prefer friends expect key, Friends only]​

● Heal arrow aimbot

→ Enable with key bind support.​
→ Maximum FOV​
→ Target [Any, Friends only]​

● Auto melee

→ Enable with key bind support​
→ Maximum FOV​

● Auto wrench

→ Enable with key bind support​
→ Maximum FOV​

● Auto vaccinator

→ Enable with key bind support​
→ Friends only​
→ Control [Full, Passive]​
→ React to [Friends, Bonked, Cloaked]​
→ Bullet sensitivity settings​
→ Blast sensitivity settings​
→ Fire sensitivity settings​
→ Healing resistance [Auto, Bullet, Blast, Fire]​
→ Manual uber resistance [Disallow, Bullet, Blast, Fire]​
→ Disallow resistance [Bullet, Blast, Fire]​

● Auto uber

→ Enable​
→ React to [Friends, Bonked, Cloaked]​
→ Visible threat multiplier.​
→ Nearby threat multiplier.​

● Auto kritzkrieg

→ Enable.​
→ Friends only.​
→ React to [Friends, Bonked, Cloaked]​
→ Use charge near tank.​

● MvM: Auto medic shield

→ Enable.​
→ Auto-deploy and an option to customize the amount of entities for auto-deploying.​

● Medigun helpers

→ Quickfix follows demo-charge​
→ Uber on ‘Activate Charge!’ With friends only option.​
→ ‘Activate charge’ resistance [Bullet, Blast, Fire]​

● Auto reflect

→ Enable with key bind support​
→ Maximum FOV​
→ Reflect if ammo above​
→ Disable when ubercharged​
→ Disable with dragon’s fury​
→ Projectile targets [Rockets, Flarer, Pills, Stickies, Arrows, Throwables, Flameball, Mechorb]​
→ Enemy players [None, Any player, Players with Melee]​
→ Burning players [None, Any player, (Im/Them) are injured]​

● Auto reflect projectile redirection

→ Redirect towards [Players, Sentry, Dispenser, Teleporter, Projectiles, Boss]​
→ Redirect ignore [Friends, Cloaked]​
→ Redirect heal arrows to team.​

● Triggerbot

→ Enable with key bind support​
→ Hitbox [Auto, Any, Head, Body]​
→ Shoot at [Cloaked, Friends, Sentry, Dispenser, Teleporter, Boss, Sticky]​
→ Fire delay.​
→ Fire for time.​

● Miscellaneous automations

→ Back to crosshair​
→ Auto disguise​
→ Auto call medic​
→ Auto soldier whip​
→ Auto rocket jumper [key bind required]​
→ Auto sticky detonation​
→ Minimum Stickies​
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]​
→ Auto sticky release with key bind support.​
→ Release charge at.​
→ Charge bot​
→ Auto detonator​
→ Target flags [Friend, Cloaked, Sentry, Dispenser, Teleporter, Sticky, Boss]​
→ Auto sapper​
→ Target flags [Robots, Sentry, Dispenser, Teleporter]​
→ Minimum robots.​

Ⓘ Some configuration is based on Team, Enemies, and Friends.

● Player Visuals (ESP)

→ Show when cloaked.​
→ Friend tab only​
→ Render friend text.​
→ Use steam nickname.​
→ Components [Player name, Weapon name, Distance]​
→ Box [Disabled, Box, Box + Outlines]​
→ Flags list [Conditions, Carrying objective, Sniper Charge, etc]​
→ Health bar​
→ Health fractions.​
→ Ubercharge bar.​
→ Cheater/bot alerts.​
→ Dormancy​
→ Show.​
→ Render dormant text.​

Ⓘ Some configuration is based on Team, Enemies, and Friends.

● Player Visuals (Chams)

→ Show when cloaked.​
→ Ignore Z.​
→ Base material [None, Shaded, Flat]​
→ Alpha setting.​
→ Overlay material [None, Shaded, Flat]​
→ Overlay alpha setting.​

Ⓘ Glow styles are the same for Players and Entities.

● Player Visuals (Glow)

→ Show [Cloaked Spies, Enemies, Team, Friends]​
→ Styles [Sencil, Blur]​
→ Stencil thickness.​

Ⓘ Some configuration is based on Team, Enemies, and Unassigned.

● World Visuals (ESP)

→ Health pack.​
→ Components[Box, Box outline, Name, Distance]​
→ Ammo pack.​
→ Components[Box, Box outline, Name, Distance]​
→ Sentry​
→ Components[Box, Box outline, Name, Health bar, Flags, Distance]​
→ Flags[Level, Active state, Building state, Controlled, Ammo status]​
→ Dispenser​
→ Components[Box, Box outline, Name, Health bar, Distance]​
→ Flags[Level, Active state, Building state]​
→ Teleporter​
→ Components[Box, Box outline, Name, Health bar, Distance]​
→ Flags[Level, Active state, Building state]​
→ Objective​
→ Components[Box, Box outline, Name, Flags, Distance]​
→ Flags[Return time, Active state]​
→ Projectiles​
→ Components[Box, Box outline, Name, Flags, Distance]​
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]​
→ Flags[Critical]​
→ Other entities​
→ List [Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]​
→ Components[Box, Box outline, Name, Distance]​

Ⓘ Some configuration is based on Team, Enemies, and Unassigned.

● World Visuals (Chams)

→ Ignore Z.​
→ Base material [None, Shaded, Flat]​
→ Alpha setting.​
→ Overlay material [None, Shaded, Flat]​
→ Overlay alpha setting.​
→ Health pack.​
→ Ammo pack.​
→ Other entities.​
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]​
→ Buildables [Sentry, Dispenser, Teleporter]​
→ Objective.​
→ Projectiles.​
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]​

Ⓘ Some configuration is based on Team, Enemies, and Unassigned.

● World Visuals (Glow)

→ Show[Enemies, Team]​
→ Health pack.​
→ Ammo pack.​
→ Other entities.​
→ List[Bombs, Lunchables, Boss, Revive marker, Powerup, Spellbooks, Money]​
→ Buildables [Sentry, Dispenser, Teleporter]​
→ Objective.​
→ Projectiles.​
→ List[Rocket, Sticky, Pipebomb, Arrow, Flare, Throwables, Spells]​
→ Styles [Sencil, Blur]​
→ Stencil thickness.​

● Visuals (Other)

→ Menu Foreground colours​
→ Menu Background colours​
→ Cheap text rendering.​
→ Medic: Show injured team-mates​
→ Engineer: Show damaged objects​
→ Show hitboxes on hit​
→ Backtrack chams​
→ Fake-angle chams​
→ Custom FOV​
→ Removals[Sniper Scope, Sniper Scope FOV, No visual recoil, No viewmodel bobbing, No fog, No fade]​
→ Bullet tracers​
→ Effect[Beam, Raygun, Machina, Lightning ball, Merasmus, Distortion trail, Bis nasty]​
→ Third person​
→ Use key​
→ Key control[Held, Toggle]​
→ Max distance​
→ Draw crosshair at aimpoint​
→ Show spectators panel​
→ Show information panel​
→ Viewmodel show silent aim​
→ View model offset​
→ Forward​
→ Right​
→ Up​
→ Show icons through walls​
→ Icons[Vaccinator, Mannpower]​
→ Associated icon team[Friendly only, Enemy only, All]​
→ Sniper LOS Laser​
→ Ignore Z​
→ Team[Friendly only, Enemy only, All]​
→ Disable overlay effects​
→ Effects[Invuln, Milk, Jarate, Bleed, Stealth, Bonked, Gas, Fire, Water]​
→ Control FarZ​
→ FarZ​
→ Ragdoll effects​
→ Disable death animations.​
→ Disable game created effects.​
→ Model effects [None, Golden, Frozen]​
→ Main particle effect [None, Burning, Electrocuted]​
→ Other particle effect [Ash, Dissolve]​
→ Team[Friendly only, Enemy only, All]​

● Hack vs Hack (Anti-Aim) Main

→ Enable​
→ Active when headshot threat​
→ Active on[Any player, Cheaters only]​
→ Vischeck.​
→ Use key​
→ Key control[Held, Toggle]​
→ Mode [Legit, Rage]​

● Hack vs Hack (Anti-Aim) Pitch

→ Pitch enabled [Disabled, Automatic, Manual]​
→ Method [Static, Dynamic]​
→ Fake [None, Up, Down]​
→ Real [Up, Zero, Down]​

● Hack vs Hack (Anti-Aim) Yaw

→ Auto edge​
→ Type[Fake, Real]​
→ Based on angle[Local angles, Closest player, Closest scoped player]​
→ Cycle key​
→ Cycle method[Swap real and fake angle, Invert fake, Invert real, Invert both]​
→ Fake / Real methods​
→ Rotate​
→ Angle​
→ Rotate target[Local Angles, Closest player, Closest scoped player]​
→ Rotate Dynamic​
→ Angle one.​
→ Angle two.​
→ Update-rate​
→ Rotate target[Local Angles, Closest player, Closest scoped player]​
→ Spin​
→ Invert direction​
→ Speed​

● Hack vs Hack (Other)

→ Break jump animations[Disabled, Constant, First jump]​
→ Fake crouch [Disabled, On crouch, Always]​
→ Peek assist[Key bind required]​
→ Peek fakelag.​
→ Anti-backtrack.​
→ Fakelag​
→ Use key​
→ Key control[Held, Toggle]​
→ Method[Interval, Movement]​
→ Max choke​
→ Resolver​
→ Options[Show resolver status, Cheaters only, Headshot weapons only]​

● Miscellaneous (General)

→ Bunnyhop.​
→ Auto strafe.​
→ Strafe Type [Normal, Directional WASD]​
→ Avoid walls[Disabled, Simple, Advanced]​
→ Retrack speed.​
→ Force critical hits / Crit hack​
→ Preferences[Draw Panel, Skip natural crits, Melee auto crit]​
→ Double tap​
→ Preferences[Draw panel, Shift on key, On ground key, On aimbot only, Passive charging, Boost]​
→ Charge key.​
→ Shift key.​
→ Boost key.​
→ Passive charge every.​
→ Fake latency​
→ Latency target.​
→ Fast queue​
→ Block regions[EU east, EU west, Asia, Middle east, Hong Kong, Japan, India, Australia, Africa, Chile, Peru, Brazil, US east, US north west, US south west]​
→ Maximum ping.​
→ Party networking​
→ Flags [Far ESP, Resolver data, Waypoint marker]​
→ Waypoint[Key bind required]​
→ Expire time.​
→ Auto vote​
→ Voting flags[Auto vote yes, Auto vote no, Defensive]​
→ Auto cast[Disabled, Randon player, Bots only, Any cheaters]​

● Miscellaneous (Other)

→ Pure bypass​
→ Reveal spy models​
→ Reveal scoreboard information.​
→ Disable MOTD​
→ Disable server chat messages.​
→ Disable player gibs.​
→ Disable player taunts.​
→ Disable player cosmetics.​
→ Include cosmetics from [Localplayer, Friends]​
→ Remove taunt restrictions.​
→ Remove kart restrictions.​
→ Remove cage restrictions.​
→ Avoid auto team balance.​
→ No idle kick.​
→ No push.​
→ Auto mute bots.​
→ Auto rev jump.​
→ Send bot identify.​
→ Anti-backstab.​
→ Streamer mode.​
→ Name censors[Friends only, All players]​
→ Panel censors[Matchmaking, Scoreboard]​
→ Infinite noisemaker.​
→ Block sounds[Footstep, Noisemaker, Frying pan]​
→ Anti-cheat compatibility.​
→ Print server queries​
→ Modes[Scan only, Always]​
→ Auto record hvh matches.​
→ MvM revive response[None, On medic heal, Always]​
→ Chat tags [Enabled, Local player, Friends, Cheaters]​
→ Chat notifications [Enabled, Cheat detections, Class changes, Votekick info, Resolver, Anti-cheat compatibility, Joins, Leaves]​

Please review our status page before you complete the purchase, the status page will tell you if the product is undetected and updated.

https://www.nextar-products.com/product-status/